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- Path: sn.no!not-for-mail
- From: tbk@sn.no (Thore Bjerklund Karlsen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 9 Feb 1996 16:37:19 +0100
- Organization: SN Internett
- Message-ID: <4ffpnf$8mq@sinsen.sn.no>
- NNTP-Posting-Host: sinsen.sn.no
-
- (Jyrki Saarinen)
-
- >> Hardware can't keep up with development, especially Amiga hardware.
- >> gfx-cards were standard, I would certainly use the system. But it
- >> too damn slow for graphics! Run a 256-colour workbench on a standa
- >> Amiga chipset. It's not a pretty sight! IT IS SIMPLY NOT FAST ENOUG
- >> You *have* to use some tricks to get an acceptable result!
-
- >Different matter what you are fighting about.
-
- >Most demos/games nowadays could be done in a OS screen
- >using QBlit() etc. without HW banging, with no speed loss.
-
- But would it be possible to make use of copper effects and fast
- parallax-scrolling like in eg. Kid Chaos, without speed loss?
-
- Anyway, your method wouldn't be compatible with gfx-cards either.
-
- __
- \\\__ Thore B. Karlsen % tbk@sn.no % C64-C128D-A1200-A2000C
- \XX/ Wowbagger/AFL&SSN % -c0d3r- % A1230/50MHz-2C8F/340MB
-
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